Game



March 7, 1944. F. slKoRA A 2,343,812

GAME

Filed July 8. 1942y Een, cr/l, ear cm,

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A22-@w55 ,5i/Kara,

Patented Mar. 7, 1944 OFFICE GAME Francis Sikora., Canton, OhioApplication July 8, 1942, Serial No.4450,193

1 Claim.

games of the general off to progame pieces of opposing players andincluding chance-operated means for governing the movement of the-gamepieces along the courses.

An important object of my invention is to provide a game of the abovecharacter which I term ,Bornb Raiders, that isrhig'hlyinteresting,imaginative and amusing, and atthe-same time suiciently simple in methodof play asv to be within the grasp of small children.

The invention has as another object to provide a game of the abovecharacter that is inexpensive in construction and which requires in itsplaying no supplementary paraphernalia other than a suitably markedcube, or die, and a few simple game pieces.

With the above and other objects and advantages in view the inventionconsists in the details of arrangement to be hereinafter more fullydescribed and claimed and illustrated in the accompanying drawing, inwhich:

Figure 1 is a view of a board for playing the game;

Figure 2 illustrates one of the several game pieces used with the board;

Figure 3 shows a cube, or die, used in determining the advance of thegame pieces across the board, and

Figure 4 is a fragmentary detail view of the playing board.

Referring more particularly to Fig. l of the drawing, the playing boardl may be constructed of paper, wood, metal, cloth or other suitablematerial, this board being preferably about 12" by 24 in size andpresenting a rectangular playing area inscribed in the manner shown.

At each end of the playing board there is marked off a flying field 2within which are a series of laterally spaced apart circles 3 eachlabeled Objective and bearing the legend To land bomber here, rollnumber 6, Extending lengthwise of the board and between the fields 2 arelines li dening the course of travel of one of tbe game pieces 5, termedBombers and which preferably are shaped to simulate miniature airplanes,as shown in Fig. 2.

-vide predeterminedv courses of travel for the`- start from lanes 1located within a field at one end of the board and terminate in theObjective circles 3 within the eld at'the other end of the board. `Theremaining courses extend parallel to the first-mentioned courses but inthe reverse direction longitudinallyof the board, starting in lanes 1,marked Start, and terminating in circles 3 at opposite ends of theboard. i

The lines defining the 'courses may be suitably inscribed witharrowheads to indicate the direction of travel of the Bomberstherealong. The starting lanes are consecutively numbered in a directioncrosswise of the board, as Lane 1, Lane 2, etc. Thus, each course leadsfrom a starting lane 1 to an Objective circle 3, and all courses includea total of the same number of islands, the islands bearing the numbers1, 2, 3, 4 and 5 in rotation commencing at the starting lanes. Thenumber of courses and the number of islands of each course may bevaried, but I prefer to provide ten courses, ve extending in onedirection of the board and five in the other direction, and to provideeleven islands to a.

' Course.

At spaced distances apart along each offthese.

courses are pear-shaped zones 6 which represent islands, the .islands ofadjacent courses being staggered relative to each other and numberedconsecutively in groups of 1, 2, 3. 4.- and 5 extending in differentdirections from the fields 2 at opposite ends of the board. Alternatecourses The game pieces 5 (Fig. 2), called Bombers may be formed of anysuitable material shaped so as to represent miniature airplanes, andthey are intended to be advanced from island to island along thecourses. The Bombers will be provided in two colors, five of one color(for ex: ample, red) and five of another color (for example, blue), andto avoid confusion alternate courses 4 are colored to correspond withthe color of the Bombers to be used thereon.

In Fig. 3 is illustrated a die 8 which is intended to be rolled in themanner of dice to control the advance of the Bombers along theircourses, this comprising a cube upon the six faces of which are bornethe numbers from 1 to 6, inclusive, as indicated in this figure.

In playing the game with the game board described above, the twoopposing players will choose their fields 2 at opposite ends of theboard and each player selects Vi'lve Bombers 5 of one color. Each playerin turn rolls the die 8 to get his Bombers into the starting lanes 1.For eX- ample, number 1 must be rolled in order to position a Bomber inLane 1; number 2, in Lane 2, etc. The players take turns in rolling thedie which determines the progress of the Bombers and fancifullyrepresents the flight of their bombing aircraft toward objectives inenemy territory. In order to advance his Bomber, the player must rollthe number of the island to which his Bomber is to be advanced. That is,a

player having a Bomber in a starting lane must roll number 1 in order toadvance it to the rst island, designated 1; and having reached island 1,he must roll number 2 in order to advance his Bomber` to island 2, etc.Upon reaching the end of the course, it is necessary for the player toroll number 6 in order to finally advance his Bomber into the Objectivezone or circle Where it remains until the game is finished.

Each roll must be made with respect to a Bomber on a particular course,and the Bombers must be rolled for in regular order. That is, ifk theroll is made to advance the Bomber on course l from island 3 to island4, the number 4 must be rolled, and if any other num-ber is rolled, suchnumber cannot be used to advance some other Bomber traveling anothercourse. The Bombers of opposing players in opposite directions towardsthe others goals or objectives, and the player first to get all iive ofhis Bombers into the Objective circles -on his opponents eld wins thegame.

Since iive Bombers of each opponent are in play throughout `the game,each player is permitted five rolls, one for each Bomber, beforesurrendering the die to his opponent; then his opponent will roll ivetimes, once for each of his Bombers. In this Way the players willalternate in rolling the die until the game is concluded. Or, ifdesired, the rules may stipulate that the players shall roll only once(instead of iive times) in alternate order, this being simply a matterof preference.

Will be movingV each dening a course of flight for a Instead of a die, aspinner or other chance device may be used for governing the movement ofthe game pieces along their courses.

Manifestly various changes in arrangement and design may be made in thegame described above, which is to be regarded as exemplary rather thanrestrictive of the invention, Without departing from the spirit of theinvention as defined by the following claim.

I claim: f

A bomb-raid simulating game comprising a game board of elongated shape,lines transversely inscribed on said board adjacent its ends defining'flying ield areas, a plurality of parallel lines game piece, saidcourses originating in zones representing take-oli lanes and terminatingin objective zones representing bombing objectives, alternate coursesbeing of contrasting colors and the starting and objective zones ofalternate courses being located within the yng field areas at oppositeends of the board, island-areas located at spaced intervals along saidcourses, the number of islands for the courses extending in bothdirections being equal, said islands each having a pointed end toindicate the direction of the course and being inscri-bed with numerals,and said starting and objective zones FRANCIS SIKORA.

